Forester
A downloadable game for Windows, macOS, and Linux
Explore the forest guided by your Guildmaster to discover its secret.
A free 2D pixel art platformer made with the Godot engine.
Controls:
- Arrow keys: move and jump.
- X: draw/use your sword.
- Z: cast a fireball or shoot an arrow, depending on which weapon is equipped.
- Tab: open/close the inventory dialog.
- Esc: pause the game.
Use the Settings menu at any time to redefine the keyboard/gamepad keys.
Status | Released |
Platforms | Windows, macOS, Linux |
Author | Idan-G |
Genre | Platformer, Action |
Made with | Godot |
Tags | 2D, Comedy, Forest, Godot, Pixel Art, Short, Side Scroller, Singleplayer |
Average session | About a half-hour |
Languages | English, Hebrew (modern) |
Inputs | Keyboard, Gamepad (any) |
Download
Install instructions
Windows:
Unpack either the 32 or 64 bit version, then click Forester.exe to run the game.
Linux: Unpack and click Forester.x86_64 to run the game.
Mac: Unpack and click the macOS .app file.
Comments
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Hi,
The game runs very slow, both in full screen and in a window. I got it running on my AMD A8-7000 CPU 8GB RAM and AMD 560XT GPU with a 2K 144Hz monitor. It's practically unplayable. I'll test it on some other PCs I have and update.
Thanks for trying it out. I didn't get any feedback about this, odd. Maybe some other resource heavy app was running in the background? was it the 32bit version or 64?
No, the CPU was idle. I tried with both versions. Thing is, the CPU is not heavily utilized during the game. I think it might be either GPU-related or the monitor. I have encountered similar issues with old and indie games.
I didn't find any known issues with the game engine (Godot) and running games on your GPU. If you encountered similar issues before with other games maybe a GPU drivers update will help.
So I ran it on another computer and it ran fine. I wonder what caused the issue on the first one. Anyway, I played it a little bit and it's quite good and challenging. The controls could be a bit more precise though. And the sword reaction time is frustrating. The monsters come fast and fierce, while the first button press pulls out the sword and only the second makes the strike. Also, the spikes hurt from the sides is not fair ;-)
Love the art and the humorous writting.
How is Godot for making games? My kid wants to try it.
Thanks for trying it again, I'm assuming it's GPU and game engine related so it should be resolved in the next major engine update when the new rendering is implemented using Vulkan.
If you keep moving the sword won't be pulled each time you attack since the character sheaths the sword when idle.
Godot is great, it's lightweight and completely free and open-source.
There are many tutorial channels on YouTube. I recommend GDQuest and gamefromscratch's tutorials.